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- Memory Well | Cagney Productions
Memory Well On the construct: Memory Well uses Neural Networks to hybridise audience memories; a shifting program finding an average pitch, rhythm and amplitude across all contributions, while layering motifs and predicting the future. 'Mourning Call' is the first in a series of activations. This particular edition aimed to collect audience memories of birdcall in order to create a new hybrid call, combining the diverse landscapes stored in each attendee into a single chorus. This project explores the idea that oral memory forms sonic geographies; imprints of past landscapes that blends over borders, resonating within the acoustics of our shifting surroundings. Through collective remembrance, we can map intersectional possibilities and explore the limits of technology to do so in an increasingly algorithmically summarised environment. T This research-led work presented at Dilston Grove Gallery as part of my final dissertation aimed to explore the limitations I felt as a single curator when trusted to record and faithfully summarise the contributions made in ecology and community led sound projects. This anonymised the process by not storing audio in discrete files, removing the possibility of future exploitation in a landscape lacking an option to 'opt out' once consent had been given to record. Through allowing the audio to enter a 'latent space', the memory evades capture, not being quite within my control, with unexpected inaudible and audible curations to return domesticated recordings to a feral state. Enmeshed in the hybrid, I liked how playfully audience responded to the idea, hearing speech, wild bird calls and hyper-realistic pigeons in the din, moving from rhythmic textures to overwhelming walls of sound. When the machine breaks like this, do you see yourself? In future versions of this installation, I want to expand on how I prompt audiences to engage in the work- maybe a live performer-attendant, or a means to communicate without words. I see this installation as the first in a series of projects that interact with the hybridising technology in new ways. On Neural networks: I found the only coherent way to work with anything stemming from the artificial intelligence umbrella term is to treat it as performative, and to focus on it's well established limitations for purpose and meaning rather than anything the industry tells you is it's destiny. The fact we can't tell exactly what is happening in the 'latent space' of a neural network, the fact we can't rely on it's neutrality and the fact we can't trust it's output as somehow 'accurate' allows anything that enters it to lose contact with direct curation. For now, It takes trial and error until we can eventually get an output that sounds like signal; a listening-first process. From the beginning I entered a duet with it; birds emerging as it's first recognisable output when I started working with it alongside field recordings. That being said, once I'd got it to work I realised It's important the project isn't about the technology, but about everything surrounding it- the speaker, the listener and the room; what happens to them when passed through a mysterious black box?
- portfolio | Cagney Productions
Joe Browning Click here for full CV Multimedia Artist, Composer, Sound Designer An interdisciplinary artist, sound designer and founder of Cagney 2020: a multimedia experiment synthesising digital technology with live community arts. Cagney has appeared in virtual installations, visual art and live performances, all aiming to re-purpose the tools of mass media to support collective creation. Joe is a composer and performer, creating for theatre productions and film across England and internationally, using original production and archival sound to explore media’s role in forming memory and identity. See more below: Sound Art Audio experiences presented in Theatres and galleries Live Sonics Sound design and composition for Live performance, made in collaboration with directors and performers, using synthesis, archival media and original recordings. Click any image to find out more about the project. Visual Composition Sound Design and Composition for Film Constructs Interactive installations exploring ecology and history. Click any image for more info. Research Residencies and collaborations exploring sound and multimedia. Click any image for more info. Further Sound demos A small collection of ambient sound design pieces created in collaboration with poets and theatre makers across the UK. These ambiences were paired with special shows which only came together once or perhaps twice. While the pieces lay dormant, these artefacts live on. The best thing about this medium is getting into a room and creating a temporary reality. Even if these pieces were only performed once, these songs have stayed with me. The thought of these decaying in a hard-drive makes me sad, so I've put them on a decaying internet instead.
- Ultrahydrosonic | Cagney Productions
UltrahydroSonic On the construct: "Using ultrasonic speakers placed in the Hillstreet shopping centre, passers by will be plunged into an underwater journey, blending hydrophone recordings of the diverse ecosystem of Tees valley nature reserves, with field recordings of the shopping centre." supported by Sonic Arts Week and Arts Council England Sneak Peek:
- Graphics portfolio | Cagney Productions
Graphics Portfolio My work in 3D rendering is primarily in the context of 'CAGNEY.ORG', creating posters, graphics and stings for events, livestreams and music videos. Through a residency at Makerversity at Somerset House, this work has been able to extend to 3D printing and other physical media, leading to fabricating jewellery, as seen with artist and musician ANMANLAND. CAGNEY.ORG promo animations: Promotion for CAGNEY.ORG multimedia community arts organisation. Using Satellite data of Sidcup train station, imported to Blender. Experimentation with shaders and nostalgia of low-resolution data stings for 'CAGNEY.TV' livestreams. SEA MOVIE: Ocean rendering, character animation, fluid and fabric experimentation Product Mockups: Posters: Multimedia works: The Comoonity shot far 2 shot close straight shot close shot far 2 1/3 renders for 'Comoonity'- a collaborative writing experiment using forums, created in the wake of the first wave of AI image and text generation, becoming an early prediction of the 'Dead Internet' reality newer models have created. 'Moon Crater' created from geographic data. Rendered in Blender.
- Moon Commoonity Messageboard
The only Social media allowed on Britain's first moonside comoonity! Share Moon facts, lifestyle and meet likemoonded mooners! To see this working, head to your live site. Categories All Posts My Posts Login / Sign up The Comoonity Public Message board and archive for Moon tenants Make a moon post Moon Archive Learn and discuss the history and future of the Comoonity, share facts and tell stories for future generations subcategory-list-item.views subcategory-list-item.posts 9 Follow Moon Talk Isolated and alone on the Moon? Introduce yourself to the moon comoonity! Ask Questions and find answers! subcategory-list-item.views subcategory-list-item.posts 50 Follow Moon Media Post your favourite Moontent here subcategory-list-item.views subcategory-list-item.posts 22 Follow Introduction to the Commoonity Hello Everyone! welcome to the brand new forum for our little moon based family. Introduce yourself! subcategory-list-item.views subcategory-list-item.posts 3 Follow Comoonity Care Welcome! This is our corner of the forum reserved for the artistic talent thriving in our Comoonity Care Home. subcategory-list-item.views subcategory-list-item.posts 1 Follow New Posts lexpaneris Apr 17, 2023 I am trying a post a signal, direction saturn, there is a boombox there that i must retrieve, can i hitch a ride with any1. Side kick joins Moon Talk Like 0 The Facilitator Jul 19, 2022 Comoonity Heating at 150%! Moon Talk We are proud to announce that with the power saved from reduced Oxygen capacity, our engineers have been able to divert power to central heating! Coldness of space Schmoldness of space! We are proud to report that 80% of current inhabited living areas are over 104 F! What a proud day for our community! That being said, increased temperatures are known to increase expenditure of water and calories, so we ask all proud mooners to limit movement as much as possible. This is to help conserve our bountiful resources in the coming days! to celebrate, moon recommended games are: 1. moonical statues 2. Sleeping moon Lions 3. staring contest 4. moon formation charades send us your gameplay and enjoy your warm day in the sun! All the best The Facilitator Like 1 Planetary Poetry Jul 10, 2022 Tea Party Moon Talk Celebrating wellness and self-love through tea, with an array of decorations we made. Safe to say in these times of change, scones are gravity holding us securely to the ground. Like 0 Forum - Frameless
- Posthuman Symposium | Cagney Productions
Posthuman Symposium Forest Forge, Ringwood The Posthuman Symposium was a week long residency in 2021 that brought together artists of different disciplines to explore posthuman aesthetics. Each artist was encouraged to introduce an experiment. These ranged from explorations of posthuman concepts in pagan ritual to experimentation with manipulating form through lighting. This was made possible through crowdfunding via livestream, where participating artists and members of the community shared their existing work in posthumanism On the research: My Research that week centered on the use of disembodied facilitation- using text-to-speech and projected text to facilitate communical creation without being physically present. These workshops focused on different forms, such as using writing prompts to create poetry and reference images to inspire sculpture and generative works. This was to investigate how removing the physical presence of a facilitator would effect the dynamics of a community. These experiments led to the successful creation of sculpture, generative art pieces and poetry. As an observer, I noticed an uncertainty and tension in the group that led to a one-sided instruction based form of facilitation. The group enjoyed the reveal of the poem they had collectively created, but became frustrated as I experimented with more playful behaviour, with text on screen changing the text prompt while they were thinking of an answer. This revealed to me the potential power imbalance in this form of 'remote facilitation', as the disembodied facilitator had no social cache, they are unable to be held accountable. The only thing the group can do is refuse to participate. Beyond my proposals, a recurring theme of the Posthuman Symposium was how Posthuman concepts can be discussed without entering an apocalyptic post-modern view, especially in the wake of the Covid-19 pandemic. How we can challenge anthrocentrism and deconstruct binaries of human identity, without losing sight of the driving forces underpinning community oriented work and collective creation? Moving forward, I found the exploration of ancient anglo pagan practises from the lens of posthumanism an interesting proposal, grounding concepts branded 'sci-fi' in a community strengthening context. Particularly, the concept of 'communing' with natural forces. This has led me to explore more with archival material, particularly the use of extinct animal calls as a basis for composition. This led me to the creation of 'Symbiocene', available below. Notes from process
- portfolio old | Cagney Productions
Portfolio Roundhouse Photoshoot Producer, Graphic Designer The Roundhouse studios. Collaborating with emerging photographers, a free studio session for emerging artists 18-25 in dialogue with the Roundhouse. Building on the Cagney brand and it's community. Created social media assets for artists and a promotional video available here: Nyika Mbiri Vid eographer, Animator Working with Poet and Performance artist Tatenda Matsvai to create an online experience, comissioned by ______. Combining live footage with digital animations. See an extract here BRR Media Production executive (Live audiovisual engineer, Video post-production) Creating live-stream events for "many of the biggest and most high profile companies in Europe", specialising in Audio but fulfilling Camera and video-post production roles as well. The Comoonity C reative Director, Promoter, Tour De Moon in partnership with the online division of 'Tour De Moon', creating a social media based experience, working with writers and visual artists to create an online fiction experience through the form of a forum, where audiences could participate. Available here Cagney.org Creative Director, visual artist A series of multimedia projects working with a variety of disciplines and artists since 2017. Aiming to combine new media with community arts, Cagney.org has led to the creation of interactive games, jewellery and online experiences. See more here Project Name This is your Project description. A brief summary can help visitors understand the context of your work. Click on "Edit Text" or double click on the text box to start. Projects + Roles
- Why Cag | Cagney Productions
Are you an artist or a venue who is wondering what the point all of this is? Find out why. Why? Bypass: From Galleries and Theatres to online communities, as a shape-shifting project, Cagney is built to help makers break into new spaces, slipping past gatekeepers and disciplinary boundaries. Through this, our makers can experiment with new forms and relationships with their work. Showcase: Cagney reveals projects through digital and analogue events, giving artists a chance to show and potentially monetise their work, as part of a larger exhibition or performance. Connect: Making can be lonely. As a series of collaborations, makers are able to swap notes and fill in the blanks others leave. Albums turn into virtual experiences, graphic designs turn into 3D textures. Experiment: Fuelled by interactions that blur the line between creator and audience member, Cagney is a space to explore new forms of audience interaction and collective creation. Anything else? The Cagney project is always looking for ways to give artists better value for their work, and make it as accessible and attractive as possible for newcomers. So if you have any ideas, or requests for those involved in the project, we are all ears! Feel free to contact the page on instagram, or send an email to: whoiscagney2020@gmail.com The Cagney Collection
- Cagney Primer | Cagney Productions
Discover the Cagney project, a multimedia collaboration in art, music and more. Find out how to join the project. Expose yourself to Cagney today. Cagney Contact Portal Strictly for researchers interested in exposure to subject 'CAG-2020'. To skip this warning, Click Here for immediate exposure CAG-2020 Memetic Pathogen Example Depiction of CAG-2020 (obscured for viewer protection) Item# CAG-2020 Status: Off-World Description: CAG-2020 is an intelligent memetic artefact, that transforms and self-replicates through visual contact with a human subject. CAG-2020 was first identified in the work of juvenile film-makers, and has since spread to a wide demographic of human subjects. In the ensuing weeks after exposure, test subjects often find the specimen, referred to colloquially as 'CAGNEY', subconsciously manifesting in their daily activities, most notably, in acts of expression. Threat Status: Many artists who create and share depictions of the subject describe it as a 'compulsion'. They paradoxically insist that their depictions fundamentally change Cagney's appearance and behaviour in physical space. This researcher suggests that Cagney's threat status to wider civilisation is entirely based on it's human handlers, and we should endeavour to manage notable 'Cagney Messengers' through █████ █████ and ██████████. This researcher insists that to understand the being requires direct dialogue, established through visual exposure to the pathogen. To join me in this: Expose yourself To Cagney Want to report a sighting? Get in touch: whoiscagney2020@gmail.com @cagney2020
- Makers | Cagney Productions
Meet your Makers Makers are Cagney’s means of crossing over to our world. These individuals are inspired (see: incepted, possessed, asked nicely) by Cagney, to create their mark on the project. Here they are: Visual Artist, Creative Coder Jefferey Jameson Hello This is what I do, I made the Cagney Dating Sim Sound Designer Jenny Jameson Hello etc 8-bit artist Tess Brown This Pro wrestler Lisa Rose hello Proud firearm owner Kevin Nye example text die hard knitting specialist Alex Young Hello Foreman Andrew Cole I am not a real person Content Strategist Debbie Green It is what it is Product Manager Alissa Rose Cagney ruined my life Join Us if you want to join the growing project, please send us a message! Depending on your interests, we can connect you with existing parts (3D models, text, music etc) to kick-start your process. info@mysite.com 123-456-7890
- Splash Page | Cagney Productions
Meet Cagney The Comoonity Forum The Collection New Project: Symbiocene Journal of Captured Messenger
